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attackspeed

时间:2023-12-27 17:35:19 编辑:篆字君 来源:篆体字网

要获取的类:

package com.jzxk.server.entities.player;

public class Hero {

public int Id;
public String loginId;
public String heroName;
public short vocation;
public String wuxing;
public int heroLevel;
public int gold;
public int RMB;
public int experience;
public int undistribute;
public int skillDot;
public int power;
public int sharp;
public int strength;
public int wisdom;
public int intelligence;
public int physicsAttack;
public int physicsDenfence;
public int magicAttack;
public int magicDenfence;
public int hp;
public int magic;
public int fierce;
public int resist;
public int dodge;
public int attackSpeed;
public int bagCount;
public int storageCount;
public int guankaOrder;
public int getId() {
return Id;
}
public void setId(int id) {
Id=id;
}
public String getLoginId() {
return loginId;
}
public void setLoginId(String loginId) {
this.loginId=loginId;
}
public String getHeroName() {
return heroName;
}
public void setHeroName(String heroName) {
this.heroName=heroName;
}
public short getVocation() {
return vocation;
}
public void setVocation(short vocation) {
this.vocation=vocation;
}
public String getWuxing() {
return wuxing;
}
public void setWuxing(String wuxing) {
this.wuxing=wuxing;
}
public int getHeroLevel() {
return heroLevel;
}
public void setHeroLevel(int heroLevel) {
this.heroLevel=heroLevel;
}
public int getGold() {
return gold;
}
public void setGold(int gold) {
this.gold=gold;
}
public int getRMB() {
return RMB;
}
public void setRMB(int rMB) {
RMB=rMB;
}
public int getExperience() {
return experience;
}
public int getMagicDenfence() {
return magicDenfence;
}
public void setMagicDenfence(int magicDenfence) {
this.magicDenfence=magicDenfence;
}
public void setExperience(int experience) {
this.experience=experience;
}
public int getUndistribute() {
return undistribute;
}
public void setUndistribute(int undistribute) {
this.undistribute=undistribute;
}
public int getSkillDot() {
return skillDot;
}
public void setSkillDot(int skillDot) {
this.skillDot=skillDot;
}
public int getPower() {
return power;
}
public void setPower(int power) {
this.power=power;
}
public int getSharp() {
return sharp;
}
public void setSharp(int sharp) {
this.sharp=sharp;
}
public int getStrength() {
return strength;
}
public void setStrength(int strength) {
this.strength=strength;
}
public int getWisdom() {
return wisdom;
}
public void setWisdom(int wisdom) {
this.wisdom=wisdom;
}
public int getIntelligence() {
return intelligence;
}
public void setIntelligence(int intelligence) {
this.intelligence=intelligence;
}
public int getPhysicsAttack() {
return physicsAttack;
}
public void setPhysicsAttack(int physicsAttack) {
this.physicsAttack=physicsAttack;
}
public int getPhysicsDenfence() {
return physicsDenfence;
}
public void setPhysicsDenfence(int physicsDenfence) {
this.physicsDenfence=physicsDenfence;
}
public int getMagicAttack() {
return magicAttack;
}
public void setMagicAttack(int magicAttack) {
this.magicAttack=magicAttack;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp=hp;
}
public int getMagic() {
return magic;
}
public void setMagic(int magic) {
this.magic=magic;
}
public int getFierce() {
return fierce;
}
public void setFierce(int fierce) {
this.fierce=fierce;
}
public int getResist() {
return resist;
}
public void setResist(int resist) {
this.resist=resist;
}
public int getDodge() {
return dodge;
}
public void setDodge(int dodge) {
this.dodge=dodge;
}
public int getAttackSpeed() {
return attackSpeed;
}
public void setAttackSpeed(int attackSpeed) {
this.attackSpeed=attackSpeed;
}
public int getBagCount() {
return bagCount;
}
public void setBagCount(int bagCount) {
this.bagCount=bagCount;
}
public int getStorageCount() {
return storageCount;
}
public void setStorageCount(int storageCount) {
this.storageCount=storageCount;
}
public int getGuankaOrder() {
return guankaOrder;
}
public void setGuankaOrder(int guankaOrder) {
this.guankaOrder=guankaOrder;
}
}

获取变量名:

package com.jzxk.server;

import java.lang.reflect.Field;

import com.jzxk.server.entities.player.Hero;

public class Test {

public void getName(Object obj)
{
Field[] fields=obj.getClass().getDeclaredFields();
for(int i=0;i{
System.out.println("变量名:"+fields[i].getName());
}
}
public static void main(String[] args) {
Test test=new Test();
Hero hero=new Hero();
test.getName(hero);
}
}
输出结果:

变量名:Id
变量名:loginId
变量名:heroName
变量名:vocation
变量名:wuxing
变量名:heroLevel
变量名:gold
变量名:RMB
变量名:experience
变量名:undistribute
变量名:skillDot
变量名:power
变量名:sharp
变量名:strength
变量名:wisdom
变量名:intelligence
变量名:physicsAttack
变量名:physicsDenfence
变量名:magicAttack
变量名:magicDenfence
变量名:hp
变量名:magic
变量名:fierce
变量名:resist
变量名:dodge
变量名:attackSpeed
变量名:bagCount
变量名:storageCount
变量名:guankaOrder

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